![]() ![]() ![]() This is because the game does not load a single model, instead loading multiple variables that form the creation, therefore limiting the amount of creation variables (type of limb, part size and deformation, location etc.) the computer has to load optimizes performance when using the creatures, otherwise creations would take too long to load on slower computers.Īdding parts (such as mouths on a creature) will increase the complexity of the creation until it reaches the maximum amount, at which point nothing else can be added to the creation. ![]() Each creation created has a limited amount of "complexity" that can be added to it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |